--[[
Hello there! 

This will add a player list with "ranks" to your server.
Oh.. and you can also "poke" a player.
pokemessages = 80% by redlabel

To install, add: require "player_list"
to your scenario control.lua.

---MewMew---
--]]

local Event = require 'utils.event'

local symbol_asc = "▲"
local symbol_desc = "▼"

local pokemessages = {"a stick", "a leaf", "a moldy carrot", "a crispy slice of bacon", "a french fry", "a realistic toygun", "a broomstick", "a thirteen inch iron stick", "a mechanical keyboard", "a fly fishing cane", "a selfie stick", "an oversized fidget spinner", "a thumb extender", "a dirty straw", "a green bean", "a banana", "an umbrella", "grandpa's walking stick", "live firework", "a toilet brush", "a fake hand", "an undercooked hotdog", "a slice of yesterday's microwaved pizza", "bubblegum", "a biter leg", "grandma's toothbrush", "charred octopus", "a dollhouse bathtub", "a length of copper wire", "a decommissioned nuke", "a smelly trout", "an unopened can of deodorant", "a stone brick", "a half full barrel of lube", "a half empty barrel of lube", "an unexploded cannon shell", "a blasting programmable speaker", "a not so straight rail", "a mismatched pipe to ground", "a surplus box of landmines", "decommissioned yellow rounds", "an oily pumpjack shaft", "a melted plastic bar in the shape of the virgin mary", "a bottle of watermelon vitamin water", "a slice of watermelon", "a stegosaurus tibia", "a basking musician's clarinet", "a twig", "an undisclosed pokey item", "a childhood trophy everyone else got","a dead starfish","a titanium toothpick", "a nail file","a stamp collection","a bucket of lego","a rolled up carpet","a rolled up WELCOME doormat","Bobby's favorite bone","an empty bottle of cheap vodka","a tattooing needle","a peeled cucumber","a stack of cotton candy","a signed baseball bat","that 5 dollar bill grandma sent for christmas","a stack of overdue phone bills","the 'relax' section of the white pages","a bag of gym clothes which never made it to the washing machine","a handful of peanut butter","a pheasant's feather","a rusty pickaxe","a diamond sword","the bill of rights of a banana republic","one of those giant airport Toblerone's", "a long handed inserter", "a wiimote","an easter chocolate rabbit","a ball of yarn the cat threw up","a slightly expired but perfectly edible cheese sandwich", "conclusive proof of lizard people existence","a pen drive full of high res wallpapers","a pet hamster","an oversized goldfish","a one foot extension cord","a CD from Walmart's 1 dollar bucket","a magic wand","a list of disappointed people who believed in you","murder exhibit no. 3","a paperback copy of 'Great Expectations'", "a baby biter", "a little biter fang", "the latest diet fad","a belt that no longer fits you","an abandoned pet rock","a lava lamp", "some spirit herbs","a box of fish sticks found at the back of the freezer","a bowl of tofu rice", "a bowl of ramen noodles", "a live lobster!", "a miniature golf cart","dunce cap","a fully furnished x-mas tree", "an orphaned power pole", "an horphaned power pole","an box of overpriced girl scout cookies","the cheapest item from the yard sale","a Sharpie","a glowstick","a thick unibrow hair","a very detailed map of Kazakhstan","the official Factorio installation DVD","a Liberal Arts degree","a pitcher of Kool-Aid","a 1/4 pound vegan burrito","a bottle of expensive wine","a hamster sized gravestone","a counterfeit Cuban cigar","an old Nokia phone","a huge inferiority complex","a dead real state agent","a deck of tarot cards","unreleased Wikileaks documents","a mean-looking garden dwarf","the actual mythological OBESE cat","a telescope used to spy on the MILF next door","a fancy candelabra","the comic version of the Kama Sutra","an inflatable 'Netflix & chill' doll","whatever it is redlabel gets high on","Obama's birth certificate","a deck of Cards Against Humanity","a copy of META MEME HUMOR for Dummies","an abandoned, not-so-young-anymore puppy","one of those useless items advertised on TV","a genetic blueprint of a Japanese teen idol" }

local function on_player_joined_game(event)	
	local player = game.players[event.player_index]
	if not global.poke_spam_protection then global.poke_spam_protection = {} end
	global.poke_spam_protection[event.player_index] = game.tick
	if not global.player_list_pokes_counter then global.player_list_pokes_counter = {} end	
	
	if player.gui.top.player_list_button == nil then
		local button = player.gui.top.add({ type = "sprite-button", name = "player_list_button", sprite = "item/heavy-armor" })		
		button.style.minimal_height = 38
		button.style.minimal_width = 38
		button.style.top_padding = 2
		button.style.left_padding = 4
		button.style.right_padding = 4
		button.style.bottom_padding = 2
	end
end

local function get_formatted_playtime(x)
	local y = x / 216000
	y = tostring(y)
	local h = ""
	for i=1,10,1 do 		
		local z = string.sub(y, i, i)	
	
		if z == "." then
			break
		else			
			h = h .. z			
		end		
	end
	
	local m = x % 216000
	m = m / 3600
	m = math.floor(m)
	m = tostring(m)
	
	if h == "0" then
		local str = m .. " minutes"
		return str
	else
		local str = h .. " hours "
		str = str .. m
		str = str .. " minutes"
		return str
	end
end

local function get_rank(player)
	local t = 0
	if global.player_totals then
		if global.player_totals[player.name] then t = global.player_totals[player.name][1] end
	end
	local m = (player.online_time + t)  / 3600
	
	local ranks = {
	"item/iron-axe","item/burner-mining-drill","item/burner-inserter","item/stone-furnace","item/light-armor","item/steam-engine",	
	"item/inserter", "item/transport-belt", "item/underground-belt", "item/splitter","item/assembling-machine-1","item/long-handed-inserter","item/electronic-circuit","item/electric-mining-drill",
	"item/heavy-armor","item/steel-furnace","item/steel-axe","item/gun-turret","item/fast-transport-belt", "item/fast-underground-belt", "item/fast-splitter","item/assembling-machine-2","item/fast-inserter","item/radar","item/filter-inserter",
	"item/defender-capsule","item/pumpjack","item/chemical-plant","item/solar-panel","item/advanced-circuit","item/modular-armor","item/accumulator", "item/construction-robot", 
	"item/distractor-capsule","item/stack-inserter","item/electric-furnace","item/express-transport-belt","item/express-underground-belt", "item/express-splitter","item/assembling-machine-3","item/processing-unit","item/power-armor","item/logistic-robot","item/laser-turret",
	"item/stack-filter-inserter","item/destroyer-capsule","item/power-armor-mk2","item/flamethrower-turret","item/beacon",
	"item/steam-turbine","item/centrifuge","item/nuclear-reactor"
	}
	
	--52 ranks
	
	local time_needed = 120 -- in minutes between rank upgrades
	m = m / time_needed
	m = math.floor(m)
	m = m + 1
	
	if m > #ranks then m = #ranks end

	return ranks[m]
end

local function get_sorted_list(sort_by)
	local player_list = {}
	for i, player in pairs(game.connected_players) do
		player_list[i] = {}
		player_list[i].rank = get_rank(player)
		player_list[i].name = player.name
		if global.player_totals then
			local t = 0
			if global.player_totals[player.name] then t = global.player_totals[player.name][1] end
			player_list[i].total_played_time = get_formatted_playtime(t + player.online_time)
			player_list[i].total_played_ticks = t + player.online_time
		else
			player_list[i].total_played_time = get_formatted_playtime(player.online_time)
			player_list[i].total_played_ticks = player.online_time
		end
		player_list[i].played_time = get_formatted_playtime(player.online_time)
		player_list[i].played_ticks = player.online_time
		if not global.player_list_pokes_counter[player.index] then global.player_list_pokes_counter[player.index] = 0 end
		player_list[i].pokes = global.player_list_pokes_counter[player.index]
		player_list[i].player_index = player.index
	end	
	
	for i = #player_list, 1, -1 do
		for i2 = #player_list, 1, -1 do
			if sort_by == "pokes_asc" then 
				if player_list[i].pokes > player_list[i2].pokes then
					local a = player_list[i]
					local b = player_list[i2]
					player_list[i] = b
					player_list[i2] = a				
				end				
			end
			if sort_by == "pokes_desc" then 
				if player_list[i].pokes < player_list[i2].pokes then
					local a = player_list[i]
					local b = player_list[i2]
					player_list[i] = b
					player_list[i2] = a				
				end				
			end
			if sort_by == "total_time_played_asc" then 
				if player_list[i].total_played_ticks > player_list[i2].total_played_ticks then
					local a = player_list[i]
					local b = player_list[i2]
					player_list[i] = b
					player_list[i2] = a				
				end				
			end
			if sort_by == "total_time_played_desc" then 
				if player_list[i].total_played_ticks < player_list[i2].total_played_ticks then
					local a = player_list[i]
					local b = player_list[i2]
					player_list[i] = b
					player_list[i2] = a				
				end				
			end
			if sort_by == "time_played_asc" then 
				if player_list[i].played_ticks > player_list[i2].played_ticks then
					local a = player_list[i]
					local b = player_list[i2]
					player_list[i] = b
					player_list[i2] = a				
				end				
			end
			if sort_by == "time_played_desc" then 
				if player_list[i].played_ticks < player_list[i2].played_ticks then
					local a = player_list[i]
					local b = player_list[i2]
					player_list[i] = b
					player_list[i2] = a				
				end				
			end
			if sort_by == "name_asc" then
				local str_byte_1 = string.byte(player_list[i].name, 1)
				local str_byte_2 = string.byte(player_list[i2].name, 1)
				if str_byte_1 < 97 then str_byte_1 = str_byte_1 + 32 end
				if str_byte_2 < 97 then str_byte_2 = str_byte_2 + 32 end
				if str_byte_1 > str_byte_2 then
					local a = player_list[i]
					local b = player_list[i2]
					player_list[i] = b
					player_list[i2] = a				
				end				
			end
			if sort_by == "name_desc" then
				local str_byte_1 = string.byte(player_list[i].name, 1)
				local str_byte_2 = string.byte(player_list[i2].name, 1)
				if str_byte_1 < 97 then str_byte_1 = str_byte_1 + 32 end
				if str_byte_2 < 97 then str_byte_2 = str_byte_2 + 32 end
				if str_byte_1 < str_byte_2 then
					local a = player_list[i]
					local b = player_list[i2]
					player_list[i] = b
					player_list[i2] = a				
				end				
			end
		end
	end 
	return player_list
end

local function player_list_show(player, sort_by)
	
	local frame = player.gui.left["player-list-panel"]
	if frame then frame.destroy() end
	
	--player.gui.left.direction = "horizontal"	
	local frame = player.gui.left.add { type = "frame", name = "player-list-panel", direction = "vertical" }
	
	frame.style.minimal_width = 408
	frame.style.top_padding = 8
	frame.style.left_padding = 8
	frame.style.right_padding = 8
	frame.style.bottom_padding = 8
	
	
	local t = frame.add { type = "table", name = "player_list_panel_header_table", column_count = 5 }	
	local label = t.add { type = "label", caption = "" }
	label.style.minimal_width = 36
	label.style.maximal_width = 36
	local label = t.add { type = "label", caption = "" }
	label.style.minimal_width = 200
	label.style.maximal_width = 200
	local label = t.add { type = "label", caption = "" }
	label.style.minimal_width = 160
	label.style.maximal_width = 160
	local label = t.add { type = "label", caption = "" }
	label.style.minimal_width = 130
	label.style.maximal_width = 130
	local label = t.add { type = "label", caption = "" }
	label.style.minimal_width = 35
	label.style.maximal_width = 35
		
	local label = t.add { type = "label", name = "player_list_panel_header_1", caption = tostring(#game.connected_players) }
	label.style.font = "default-frame"
	label.style.font_color = { r=0.10, g=0.70, b=0.10}
	label.style.bottom_padding = 3
	label.style.minimal_width = 36
	label.style.maximal_width = 36
	label.style.align = "right"
	
	local str = ""
	if sort_by == "name_asc" then str = symbol_asc .. " " end
	if sort_by == "name_desc" then str = symbol_desc .. " " end		
	if #game.connected_players > 1 then
		str = str .. "Players online"
	else
		str = str .. "Player online"
	end
	
	local tt = t.add({ type = "table", column_count = 5 })
	local label = tt.add { type = "label", name = "player_list_panel_header_2", caption =  str }
	label.style.font = "default-listbox"
	label.style.font_color = { r=0.98, g=0.66, b=0.22}
	
	if #game.connected_players ~= #game.players then		
		local label = tt.add { type = "label", caption = "/" }
		label.style.font = "default-listbox"
		label.style.font_color = { r=0.98, g=0.66, b=0.22}				
		local label = tt.add { type = "label", caption = tostring(#game.players - #game.connected_players) }
		label.style.font = "default-bold"
		label.style.font_color = { r=0.70, g=0.10, b=0.10}
		label.style.minimal_width = 9		
		local label = tt.add { type = "label", caption = " Offline" }
		label.style.font = "default-bold"
		label.style.font_color = { r=0.98, g=0.66, b=0.22}		
	end	
	
	str = ""
	if sort_by == "total_time_played_asc" then str = symbol_asc .. " " end
	if sort_by == "total_time_played_desc" then str = symbol_desc .. " " end
	local label = t.add { type = "label", name = "player_list_panel_header_5", caption = str .. "Total Time" }
	label.style.font = "default-listbox"
	label.style.font_color = { r=0.98, g=0.66, b=0.22}
	
	str = ""
	if sort_by == "time_played_asc" then str = symbol_asc .. " " end
	if sort_by == "time_played_desc" then str = symbol_desc .. " " end
	local label = t.add { type = "label", name = "player_list_panel_header_3", caption = str .. "Current Time" }
	label.style.font = "default-listbox"
	label.style.font_color = { r=0.98, g=0.66, b=0.22}	
	
	str = ""
	if sort_by == "pokes_asc" then str = symbol_asc .. " " end
	if sort_by == "pokes_desc" then str = symbol_desc .. " " end
	local label = t.add { type = "label", name = "player_list_panel_header_4", caption = str .. "Poke" }
	label.style.font = "default-listbox"
	label.style.font_color = { r=0.98, g=0.66, b=0.22}		
	
	local player_list_panel_table = frame.add { type = "scroll-pane", name = "scroll_pane", direction = "vertical", horizontal_scroll_policy = "never", vertical_scroll_policy = "auto"}
	player_list_panel_table.style.maximal_height = 530
	
	player_list_panel_table = player_list_panel_table.add { type = "table", name = "player_list_panel_table", column_count = 5 }
		
	local player_list = get_sorted_list(sort_by)	
	
	for i = 1, #player_list, 1 do	
		
		local sprite = player_list_panel_table.add { type = "sprite", name = "player_rank_sprite_" .. i, sprite = player_list[i].rank }
		sprite.style.minimal_width = 36
		
		local label = player_list_panel_table.add { type = "label", name = "player_list_panel_player_names_" .. i, caption = player_list[i].name }		
		label.style.font = "default"				
		label.style.font_color = {
			r = .4 + game.players[player_list[i].player_index].color.r * 0.6,
			g = .4 + game.players[player_list[i].player_index].color.g * 0.6,
			b = .4 + game.players[player_list[i].player_index].color.b * 0.6,
		}
		label.style.minimal_width = 200
		label.style.maximal_width = 200
				
		local label = player_list_panel_table.add { type = "label", name = "player_list_panel_player_total_time_played_" .. i, caption = player_list[i].total_played_time }		
		label.style.minimal_width = 160
		label.style.maximal_width = 160
		
		local label = player_list_panel_table.add { type = "label", name = "player_list_panel_player_time_played_" .. i, caption = player_list[i].played_time }		
		label.style.minimal_width = 130
		label.style.maximal_width = 130
		
		local flow = player_list_panel_table.add { type = "flow", name = "button_flow_" .. i, direction = "horizontal" }
		flow.add { type = "label", name = "button_spacer_" .. i, caption = "" }
		local button = flow.add { type = "button", name = "poke_player_" .. player_list[i].name, caption = player_list[i].pokes }		
		button.style.font = "default"
		label.style.font_color = { r=0.83, g=0.83, b=0.83}
		button.style.minimal_height = 30
		button.style.minimal_width = 30
		button.style.maximal_height = 30
		button.style.maximal_width = 30
		button.style.top_padding = 0
		button.style.left_padding = 0
		button.style.right_padding = 0
		button.style.bottom_padding = 0								
	end				
end

local function on_gui_click(event)
	if not event then return end
	if not event.element then return end
	if not event.element.type then return end
	if not event.element.valid then return end
	if not event.element.name then return end
	
		local player = game.players[event.element.player_index]
		local name = event.element.name
		
		if (name == "player_list_button") then			
			if player.gui.left["player-list-panel"] then
				player.gui.left["player-list-panel"].destroy()		
			else
				player_list_show(player,"total_time_played_desc")
			end			
		end
		
		if (name == "player_list_panel_header_2") then	
			if string.find(event.element.caption, symbol_desc) then
				player_list_show(player,"name_asc")
			else
				player_list_show(player,"name_desc")
			end						
		end
		if (name == "player_list_panel_header_3") then
			if string.find(event.element.caption, symbol_desc) then
				player_list_show(player,"time_played_asc")
			else
				player_list_show(player,"time_played_desc")
			end
		end		
		if (name == "player_list_panel_header_4") then						
			if string.find(event.element.caption, symbol_desc) then
				player_list_show(player,"pokes_asc")
			else
				player_list_show(player,"pokes_desc")
			end			
		end	
		if (name == "player_list_panel_header_5") then
			if string.find(event.element.caption, symbol_desc) then
				player_list_show(player,"total_time_played_asc")
			else
				player_list_show(player,"total_time_played_desc")
			end
		end
		
		--Poke other players	
	if event.element.type == "button" then
		local x = string.find(name, "poke_player_")
		if x ~= nil then
			local y = string.len(event.element.name)
			local poked_player = string.sub(event.element.name, 13, y)
			if player.name ~= poked_player then
				local x = global.poke_spam_protection[event.element.player_index] + 420
				if x < game.tick then				
					local str = ">> "
					str = str .. player.name 
					str = str .. " has poked "
					str = str .. poked_player					
					str = str .. " with "
					local z = math.random(1,#pokemessages)
					str = str .. pokemessages[z]
					str = str .. " <<"
					game.print(str)										
					global.poke_spam_protection[event.element.player_index] = game.tick
					local p = game.players[poked_player]
					global.player_list_pokes_counter[p.index] = global.player_list_pokes_counter[p.index] + 1
				end
			end
		end
	end					
end
--[[
local function on_tick()
	if game.tick % 1200 == 0 then
		for _,player in pairs(game.connected_players) do				
			if player.gui.left["player-list-panel"] then
				local sort_method
				if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_2.caption, symbol_desc) then sort_method = "name_desc" end
				if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_2.caption, symbol_asc) then sort_method = "name_asc" end
				if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_3.caption, symbol_desc) then sort_method = "time_played_desc" end
				if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_3.caption, symbol_asc) then sort_method = "time_played_asc" end
				if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_4.caption, symbol_desc) then sort_method = "pokes_desc" end
				if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_4.caption, symbol_asc) then sort_method = "pokes_asc" end				
				player.gui.left["player-list-panel"].destroy()
				player_list_show(player,sort_method)
			end			
		end
	end
end
Event.add(defines.events.on_tick, on_tick)
]]--
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_gui_click, on_gui_click)