local event = require 'utils.event'

local main_caption = " --Cave Miner-- "
local sub_caption = " *diggy diggy hole* "
local info = [[
Delve deep for greater treasures, but also face increased dangers.
Mining productivity research, will overhaul your mining equipment,
reinforcing your pickaxe as well as increasing the size of your backpack.

Breaking rocks is exhausting and might make you hungry.
So don´t forget to eat some fish once in a while to stay well fed.
But be careful, eating too much might have it´s consequences too.

Darkness is a hazard in the mines, stay near your lamps..
]]

local function create_map_intro(player)	
	local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"}
	local t = frame.add {type = "table", column_count = 1}	
	
	local tt = t.add {type = "table", column_count = 3}
	local l = tt.add {type = "label", caption = main_caption}
	l.style.font = "default-frame"
	l.style.font_color = {r=0.6, g=0.3, b=0.99}
	l.style.top_padding = 6	
	l.style.bottom_padding = 6
	
	local l = tt.add {type = "label", caption = sub_caption}
	l.style.font = "default"
	l.style.font_color = {r=0.99, g=0.99, b=0.2}
	l.style.minimal_width = 280	
	
	local b = tt.add {type = "button", caption = "X", name = "close_map_intro_frame", align = "right"}	
	b.style.font = "default"
	b.style.minimal_height = 30
	b.style.minimal_width = 30
	b.style.top_padding = 2
	b.style.left_padding = 4
	b.style.right_padding = 4
	b.style.bottom_padding = 2
	
	local tt = t.add {type = "table", column_count = 1}
	local frame = t.add {type = "frame"}
	local l = frame.add {type = "label", caption = info}
	l.style.single_line = false	
	l.style.font_color = {r=0.95, g=0.95, b=0.95}	
end

local function on_player_joined_game(event)	
	local player = game.players[event.player_index]
	create_map_intro(player)
end

local function on_gui_click(event)
	if not event then return end
	if not event.element then return end
	if not event.element.valid then return end	
	local player = game.players[event.element.player_index]
	if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() end	
end

event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_gui_click, on_gui_click)